Here is the third and final sheet of the storyboard, hopefully the story will be completely coherent and will go swimmingly for the filming side of it all:
Archive for Claymation
Storyboarding Part 3
Posted in Animation with tags Animation, Art style, Claymation, Development on April 11, 2011 by zeragothStoryboarding part 2
Posted in Animation with tags Animation, Art style, Claymation, Development on April 10, 2011 by zeragothStoryboarding
Posted in Animation with tags Animation, Claymation, Development, Research on April 9, 2011 by zeragothLike any other animator, film maker and even writers, a storyboard is required. This, important and unique, set of production which is specifically designed to communicate the story to everyone.
The designers, producers, directors, script writers etc use this to create the animation/film/book (maybe not so much a book, more specific to the author. Some see the writing in the form of words and describe what they see as a narrative).
The visual part of this page is used to represent what the animation, in this case, will show to the audience as a still. This gives the visual representation of what is to be seen by the audience. The descriptions, the box contain the vast text, is the more explanation side of what is happening in the shot presented. This is to give details of what is happening that the still image cannot, such as movement, response, interaction, event and sound. This is crucial as this explains what the animators, designers and cameramen need to know in order to fully accomplish the shoot.
This is only the first page of the storyboard and still requires many others to finish the outcome of the whole film. This covers about ten seconds (I think and hope).
Apple Learning
Posted in Animation with tags Animation, Claymation, Development, Writing on April 7, 2011 by zeragothThis is the script for our animation, codenamed ‘Ow, didn’t realise apples hurt that much. I think I’ll brush my teeth next time to be safe’. Bit long but we’ll come up with something smaller, in the meantime here you go:
It is a bright, colourful day. There are birds tweeting in the distance and the low sound of the wind whistling by. In the distance, surrounded by a few trees and patches of grass, four young children are chasing one another. Even from a far.
Orange, being completely orange in colour, is also short and a bit stout. Red, again being completely red, is also slim and tall. Pink, being obviously pink, has a large red bow in her hair (on her head is more like it) and blue, you guessed it, has glasses.
All of the children are participating in a game of tag, with red being it. As the others are chased by red to across the field, red catches up to orange and tags him, making him it. The others suddenly turn and run in the opposite direction, followed by blue, which is slowly followed by orange as he waddles on to try to catch them.
In his anticipation to catch one of the others, orange was completely oblivious to the large brown object right in front of him and charges head first into it. Dazed, he opens his eyes and stares up at the force that interrupted his mad dash. It was a tree, but not like the other trees in the field. This tree was much bigger, greener and hanging from its branches it had some unusual red bobbles hanging from it (They’re apples, they just don’t know it).
Pink, blue and red are stood on the other side of the tree, staring up at the curious fruit. The sounds of wind whistles through the air as they all stare intently at the fruit. Pink then points up at the fruit.
Orange, on the other side of the tree, stands up, shakes his head and looks up at the fruit also. Although bewildered, Orange looks back at the tree trunk in front, then back up. He then attempts a jump towards the fruit; arms raised high in the air as he attempts to pull some of the fruit of the branch. He misses by a little bit, lands back on the floor and immediately bounds for another leap, again just in reach of the fruit. On the floor again, he leaps and this time flails his arms wildly in an attempt to gain more lift and snatch the fruit, but to no avail. He lands hard on the floor and falls back over.
Pink, with the aid of red, climbs up onto red’s back. With red holding onto pink’s legs, pink is piggybacked towards the fruit and attempt to straighten up and grab some of the fruit. With pink just out of reach, she forces forwards and red loses balance, toppling forwards a little. With an attempt to regain balance, red pulls back and they tumble backwards, also hitting the floor hard.
Blue pulls out a gun from his pocket, and shoots down one of the apples from the branch. He catches the fruit and with a small pause he bites into the fruit with the others watching, with his head suddenly exploding. Bits of his skull, teeth and brain matter fly everywhere and splash across the others. Pink squeals with a terrified motion and all of them begin running around on the spot like frightened headless chickens.
A message slowly fades in, reading ‘Brush your teeth after every meal’.
I hope this is clear on the sort of approach that we plan to take for the narrative of this stop motion. Next time I’ll upload the storyboard for the animation so that it becomes more visually clear of whats going on.
16/3/2011… So it was a Wednesday
Posted in Animation, General with tags Amusement, Animation, Art style, Character, Claymation, Development, General, Model, Photography, Research, Sketchbook, Teddy Cartoon Designs on March 17, 2011 by zeragothSo I thought I might do a sort of upload of what I had done for the day. I decided in this quite late on (like now-ish) because I realized that I actually got a fair amount done today. Which was nice. So to start of I’ll show you the progress of the 3D model I am working on for some 3D animation:
Then later into the day I attended my usual life class on a Wednesday and did the usual art stuff. Only I didn’t. Instead of using generic charcoal with the boring and dull black and gray textures, we dived head first into COLOUR. My lord the lesson was the brightest and most enjoyable i had ever had. I managed to churn out some pieces I was also happy with for once (I’m a skeptical artist and also dislikes using any medium that isn’t a 2B and pad). here are the pieces that I did in order of completion:
Not too bad in my opinion. the idea was to use colours to portray the various tones of the model without using shades or other black tones. I used yellow for the brightest points, red for in between tones and the dark green for dark tones.
Then finally the designs for our upcoming stop motion animation. I decided to have a go at putting together a schematic for the cupboards. honestly, I don’t like it. It doesn’t show enough information for it to be accurately designed and also its my first attempt at making a schematic so it was kinda shoddy. Well here it is anyways but i hopefully will have a better designed one by tomorrow:
Well that is all the stuff that I accomplished on this faithful (it’s technically Thursday as I finish this) day. Hope to accomplish more tomorrow.
Stopmotion development… Late… Part 2
Posted in Animation with tags Animation, Claymation, Development, Model, Research on March 16, 2011 by zeragothHere is the design for the house, including some but not all (still may add more) the appliances and equipment in the kitchen. I also coloured to give an idea of what it may end up looking like but as this project is a group collaboration, things can still be changed.
The next upload (Yeah this one was kind of short) will hopefully include all the schematics for the kitchen so that it can be accurately built. This is important as it needs to be done fairly soon as we only have about two weeks to get the models built, kitchen built, anamatic designed for the animation and the models tested for animation before our first official shoot.
Along with the kitchen design, I am also trying to build my model. That is about as far as that goes.
Stopmotion development… Late!
Posted in Animation with tags Animation, Art style, Character, Claymation, Development, Gothic, Model on March 14, 2011 by zeragothI think its two… maybe three weeks since my last post. either way I simply haven’t posted much because I haven’t really had anything relevant to post. Well I have but minute that it would have been no more than a few sentences long for the post. But now I have pictures.
So a couple of weeks ago the animation group (That is me and these guys: Tom, Alex and Maddy) began some designs for a stop motion animation. The week before this we all put together our own models and gave a try animating them, which I showed in my last post I think, Stop Motion in Motion. Needless to say this character was scrapped. As i mentioned in that post, there was many things wrong with it, not a bad thing but still needed changes.
So here are some various ideas I had for my next character. Modeling has been considered but I haven’t drawn it down, going to get the materials on Wednesday when I have a bit of free time:
That is the concepts for my character. This was actually a character that I had been working on while i was at college and was never intended to be for stop motion (I was and still am really big into writing a novel), but decided it might be interesting to use him for this. If you want to know more about this character then just click here: Post to be made. The structure of the armature will be made out of metal. I am thinking of using a 1.5mm-2mm wire as this should be easier to bend the 3mm wire used on my previous armature.
I plan to use tape or a type of mold that I can wrap around the forearms, legs etc, to act as muscle but to also stiffen the parts of the armature that should not bend. I planned on using material such as clothing from dolls to cover the armature, with an adapted jacket to fit the obvious appearance of Mr Briggett. I decided that using just straight up material would give him an unusual human like appearance and also to make him look thin. Alternatively, if this does not work as I hope (I plan to test it before it is required) I will go back to using clay, although I am not too fond of it.
We also discussed the narrative of the story that our models would act out. It will be a short video, about three minutes long, of each character waking up to a typical day in the community flats that they share (the kitchen and living room are shared rooms… basically a student flat without it being for students). Each of the characters wake, get ready for work, have breakfast and leave in their own unique ways which involve large amounts of hilarity.
I have more developments in progress at the moment but as it is getting late, I am going to wrap this up for now and continue this in a part two post. The next post will include what I have done for the design of the kitchen for the kitchen scene. Development on the storyboards that have been done by all four of us and also, if I have managed to find the time to do it, an anamatic of the kitchen scene. Until next time.
Stop Motion in Motion
Posted in Animation with tags Animation, Claymation, Development, Model, Photography on February 17, 2011 by zeragothAfter putting the second armature together, I then took it into University so that i could get some help from my friend Alex in putting the clay on it. It doesn’t sound like a complicated task but honestly I wasn’t really sure how to approach it from the beginning.
After it was finished (to the best of my ability) I and all the other animation students then used our models to animate. Not a high fancy, eye startling animation that would make Wallace and Gromit look bad, but a short sweet animation (about twelve frames long) to establish how good… or bad our models had been developed.
First off, here’s my animation. Just click the right arrow at a rapid rate and you’ll get a sense of the motion. I’ll work on trying to find another way to export into a working animation:
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Okay so it was incredibly bad, but it was the second time I have ever done that. This however make good establishment of what went right, which was very little, and what went wrong, which was a lot.
To begin with, the armature was designed with the wrong material. I kind of picked up on this from the beginning of design but I didn’t think too much about it. But the wire that i chose for it was indeed too strong, even when un-drilled. There was a lot of effort put in just to bend the arms and legs, more than would be considered reasonable. SO the next model needs to have an armature that is either easier to move (straight wire with a pivot for the joints for example) or a wire frame that is easier to bend (like copper wire etc).
Also the type of material that was used to cover the frame and make the body, which was modeling clay, didn’t seem to want to stay stable on the frame. As a result the wire armature kept ripping out of the clay as though its skeleton refused to bend with the rest of the body, although this maybe another point to the armature being too tough. I would probably go about fixing this by either considering a different type of clay, more practise with the clay currently at use or by using a different type of material altogether (Such as latex such as Tim Burton‘s models, an actual model structure with fully opposable limbs such as the ones in Robot Chicken or by using unusual materials like what Jan Svankmayer did in his animation Meat Love).
Most importantly, I have to better plan my animation model for the next design, with better ideas of how I expect it to move, what will be used as the counter weight, what its heaviest point is, what positions will need aid, its height, strengths of its structure, weaknesses of its structure, colour, movement, expressions, complexity of animation etc.
Making an Armature Part 2
Posted in Animation with tags Animation, Character, Claymation, Development, Model, Photography, Research on February 15, 2011 by zeragothThe frustration of developing new skills. After
Drilling the last rods of wire, I clipped of some more wire and knotted it (with great difficulty) into what could be described as a crude noose. I did this twice, this would serve as the feet. I hot glue gunned these to a drilled piece (clipped to size) to act as the hip. This proved a little ineffective as it had great difficulty standing up.
I then glued the long drilled wire to act as the spine, which in turn had the arms glued to it about two-thirds up. Pretty much straight after this point I scrapped the original armature.
I trashed it mainly because it was loose, fragile, difficult to bend without extreme pressure and all in all a poor first try at designing an armature. But this did not stop me.
I began construction on designing a different model that I had sketched out and planned in case this one proved to have severe complications (The legs are way to small and the arms are quite large, putting the whole thing out of proportion).
I again drilled a long piece of wire, but applied the pliers half way down so that only half of the wire drilled round itself. The part that wasn’t drilled bit would then act as legs:
I then wrapped a single piece of wire around the top part of the spine, to act as arms which was glued to stop it from moving (it was tightly wrapped first so that all the fixture would not be just from the glue as it can be slightly unreliable).
I then took small, finer wire and span this round as well (This was done by hand as it would have been desecrated by the drill) and then wrapped round the ends of the arms to act as fingers for the hands. Each arm had three fingers for each hand and also glued to keep them in place and to act as a base for the hand. The top of the spine was bent down so that I would be able to support the head.
This seemed to work out much better, which is good because I really didn’t want to make another
. This is what this armature should end up looking like once its fully covered in clay:
Making an Armature
Posted in Animation with tags Animation, Character, Claymation, Development, Model, Photography, Research on February 13, 2011 by zeragothThere are a number of ways to design an armature. You can cheat and buy a professional one from websites such as AnimationSupplies.net (Not cheap). Or building it in a similar design using odd materials, such as modelling foam and screws, nuts, bolts and wires etc. Another is the primary wire method which is the approach I plan on taking.
Here are a few videos to the approach I plan to take to making my armature:
How to Make Wire Armatures for Stop Motion
Building a Stop Motion Monster: Making an Aluminum Wire Armature (part1)
Building a Stop Motion Monster: Padding the Body (part2)
Building a Stop Motion Monster: Finishing the puppet (part3)
Building a Stop Motion Monster: Making the Latex Skin (part4)
Everything you see in the Building a Stop Motion Monster video is pretty much everything I’m going to do. I’m writing this as I construct the model.
First off, use none rusty tools. Pulled out a set of pliers opened them in great effort to close them again, I caught my finger in them and now hurts like heck.
Secondly don’t fire the drill too fast, besides losing most control of it and it spins the wire in less than a second but it also winds it over its self so it’s just a mass mound of messy wire. Also try to make sure that the wire is as straight as possible. The more bent it is before the drilling, the more curves
it’ll have in it. Also as you drill the piece, try to gently pull the wire away from the drill with the pliers. This straightens the wire more as it curves on its self and will make it easier to use for the model as it will have less bends in it to worry about.
I’ll be adding more information later within this post… Or I may start a new post marked part 2 with the continuation of how i have developed the armature. First, I have to go buy the other materials to finish it off as I couldn’t get hold of them before.














